UnlockMyLoot
Gothic 1 Remake · lockpicking

Any lock. Zero broken picks.

Describe the lock - pin positions and plate links - get the shortest safe move sequence. Every step verified: no wall hits.

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01 How many plates in the lock

Simple locks - 4-5 plates, normal - 6, hard - 7-8.

How to count plates

Mini lock diagram, as you see it in-game.

1 - nearest to you, counting into the lock
02 Current pin positions

Each plate has 7 holes, numbered left to right. Click the current pin position. Goal - position 4 (marked): pin pops up there.

03 Links between plates

Move each plate one step and back. Note which plates moved with it and where. Links can be one-way: plate 1 may pull plate 3 even if plate 3 does not pull plate 1.

no movement same direction opposite
How this site came to be - story on DTF
The mechanic that cost me hours hunting solutions, formulas, and research - until I found the algorithm
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Gothic 1 Remake lockpick solver - free online

UnlockMyLoot is a Gothic 1 Remake lock picking calculator. The plate-and-pin mini-game breaks lockpicks easily: plates are linked, and a move into the wall damages your tool. This lockpick solver searches all lock states and finds the shortest safe path with zero illegal moves.

Who is this for

Why use UnlockMyLoot

Step-by-step solution with pin previews, plate/pin direction toggle, simulation verification, URL sharing. Works in browser on PC and phone - no install, no signup.

Russian version: Gothic 1 Remake lockpick solver (RU).

How it works

Quick answers to what breaks everyone's lockpicks.

What do left and right mean

By default, step directions show where to move the plate - which button to press in-game. Plate and pin move opposite: press left - plate goes left, pin shifts right in its track.

Prefer thinking in pin movement? Toggle it in the solution block. The choice is saved. If in-game movement does not match, this toggle usually fixes it.

Step previews always show pin positions (1-7 left to right, goal 4). If preview mismatches the game - a link is wrong: recheck step 03.

How to safely map plate links
  • Quick-save before the lock - free insurance.
  • Move a plate one step where it has room, then back. Lock state unchanged.
  • Watch other plates: which moved and where.
  • Linked plate at edge (position 1 or 7) - wall move breaks pick. Solver never suggests those, but check edges when scouting.
Mechanics in brief
  • Lock opens when all pins are at position 4 - each pops up.
  • Moving a plate past the edge (positions 1 and 7 - walls), including via links, stresses the pick. Too many - break.
  • Without training - 2 mistakes and progress reset on break. Trainer Fingers in Old Camp: 4-6 mistakes, progress kept; at master level lock simplifies after each break.
  • Solver runs BFS over all states and finds the shortest wall-free path. Solution is verified by simulation before display.
Says no solution - what to do

No safe path exists for this input. 99% of the time it is a typo: wrong link direction, missing link, or wrong start pin. Recheck steps 02-03.

Mathematically unsolvable configs exist, but in-game locks always have a solution.